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View the Mod DB Crash Wheels video movie max 1.
Main featuresThe Crash Dummies are anthropomorphic action figures modeled after the mannequins used in automobile collision simulations. Each one generally has two 'impact buttons' on their torsos that, when pushed, will spring their limbs from their bodies.The toys mostly focused on a single body type, which featured two chest buttons- the top button caused the head and arms to separate, and the bottom button forced the legs to come off. Each arm and leg could also be separated further.
This body type did have problems, however, in that the small metal clips inside the bodies which held the limbs on would sometimes break. Further, the tabs which held the limbs on the bodies were made from an unreliable plastic and, thus, were prone to breakage. Other bodies, however, focused on character-specific features and, while retaining the removable limbs (each would pull off at the midpoint), the button would activate some other feature (i.e. Daryl's spinning head, Spare Tire's 'bug-out' eyes, ears, and tongue).A set of vehicles was also released which could then be used to simulate the car crashes as seen in the ads of the original crash test dummies.
Among others, these vehicles include cars, jeeps, motorcycles and even aeroplanes. Each toy can be destroyed in a similar manner as the Crash Dummies themselves and can then later be reassembled. Vehicles come equipped with appropriate safety features such as helmets, airbags, and working seatbelts to promote saving lives through their use.
History Generation 1: Vince & Larry (Early 1991)The original line of Crash Dummy toys centered on the 's 'spokes-dummies' and other characters. The concept and initial play pattern for action figures and crash cars evolved through collaboration of Brian Dyak and Lawrence Scot Deutchman of the Entertainment Industries Council, Inc.
As a key component of a national cause oriented marketing campaign designed by them and Leisure Concepts Ltd. Deutchman hold the original inventor rights. However, licensing rights were given to Leisure Concepts and subsequently Tyco Toys shared in ownership. The campaign successfully went beyond the traditional television and radio public service announcements to give children and parents a hands on experience to learn the message 'buckle up'. Dummy suits used the characteristic solid colors and 'caution' checkered stripes.
The first generation was called 'Vince & Larry, The Crash Dummies'. Each toy was accompanied with a personalized card explaining the characteristics of each character. The first generation figures had the slogan 'You Could Learn A Lot From A Dummy, Buckle Your Safety Belt!' After the first generation the slogan changed to 'Don't You Be A Dummy. Buckle Your Safety Belt!' Later on as the characters developed, this line was added by the dummies saying, 'And leave the crashing to us!' Deutchman developed the original style guide and Dyak led negotiations with the National Highway Traffic Safety Administration, eventually resulting in the flexibility to expand the line by discontinuing the relationship with the government.
This catapulted the toy line into the popular culture as Leisure Concepts secured over fifty licensed properties on behalf of the campaign, including a Saturday morning television special.The bright primary color packaging with what would become the trademark neon orange accented designs were executed for Tyco by Howard Temner Design of New York, who contracted veteran toy and video game illustrator Marc Ericksen to do the myriad illustrations that would be featured throughout the production run of these popular toys. Related media TelevisionIn 1993, a half-hour television special called was produced. It was aired on on May 1, 1993.
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The animated short was entirely composed of and centered on the adventures of Slick and Spin. A fellow Dummy named Ted has been chosen to use a new, indestructible torso module (Torso-9000), but his head is mixed up with an evil dummy's head, leading to the birth of Junkman.
Slick and Spin try to free the kidnapped Dr. Zub from Junkman before the villain can extract the knowledge of how to mass-produce the torso. The special was later released on video and sold with the 'Ted' action figure from the special as well as a second edition recolored Junkman.In 2004, a series of 'Crash Dummies' animated shorts were commissioned for the FOX network and produced. About a year later after it first aired, the graphics of the shorts were changed. The characters looked slightly darker, while the frame rate of the shorts were slightly slower. In this series, the dummies were named Crash, Splice, Crunch, and Gyro. In the fall of 2005, they were replaced by shorts.Video games.
Title screen of the original video game.A also called was developed by Gray Matter Inc. And published by, Ltd. In 1993 for the. The game was ported to numerous systems including the. It was awarded Strangest License of 1992. The game received generally negative reviews, with critics commenting that the controls are poor and the novelty factor quickly wears out.In the 16-bit games, the player takes control of Slick in a story line loosely tied in with the animated movie. The crash dummy is sent on a quest to recover the Torso 9000 and defeat the Junkman.
The game adopts a traditional in which each level must be finished from left to right and Junkman's minions defeated along the way. Whenever Slick suffers damage he loses a, until he has none left and loses a life. The loss of limbs does not otherwise affect gameplay. He can recover lost limbs by collecting screwdrivers.In total there are sixteen levels to complete divided into four areas, each of which must be completed under a specified amount of time. To defend himself, Slick comes equipped with spanners he can throw at his enemies, although their supply is limited.
At the end of each area a boss character must be fought and, when successfully completed, a bonus stage can be entered. In the bonus stage the player drives a crash test vehicle and rakes up bonus points as the speed rises.Master System, and games of the same name were also created. Unlike the SNES and Genesis games however, these versions put the Dummies in a more traditional role. Every level gave Slick and Spin some variety of dangerous stunt to do, which they would in turn be graded on style. There were 5 levels: jumping off a building, driving a car through a course, skiing down a mountain, sorting bombs in a bomb factory and piloting a spaceship. Once the player had completed these levels, they would repeat numerous times, but with a different layout each time and generally increasing in difficulty, until the player has earned enough money to go on holiday.ComicsA series of comics involving the Crash Dummies in pro-tek suits was also produced by in November 1993.A set of three magazine sized comics were released by Citgo in 1992 featuring the dummies in their original suits.
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